Plugins

mount_vfs_texture_path(fp)

Loads a filepath to use for plugin textures with VFS.

Parameters:

fp (string) – The file path.

Returns:

nil (implicit)

mount_vfs_model_path(fp)

Loads a filepath to use for plugin EDM files with VFS.

Parameters:

fp (string) – The file path.

Returns:

nil (implicit)

mount_vfs_liveries_path(fp)

Loads a filepath to use for flyable plugin liveries with VFS.

Parameters:

fp (string) – The file path.

Returns:

nil (implicit)

mount_vfs_sound_path(fp)

Loads a filepath to use for plugin sounds with VFS.

Parameters:

fp (string) – The file path.

Returns:

nil (implicit)

plugin_done()

Sets a flag informing the engine of a finished plugin declaration.

Returns:

nil (implicit)

declare_plugin(name, props)

Declares a plugin and loads it into EDGE.

Parameters:
  • name (string) – The name of the plugin.

  • props (Properties table) – Plugin properties

Returns:

nil (implicit)

Tables

Properties

Tip

Table element names are case-sensitive, changing the sensitivity may result in undefined behaviour.

You may also insert or alter any additional elements you want inside the table, so long as they don’t interfere with those currently documented.

Name

Type

Description

Required?

installed

boolean

Can the player can interact with the plugin? (e.g. settings, mission editor)

dirName

string

The name of the directory containing the plugin.

displayName

string

The name of the plugin shown within UI elements. (exc. module viewer)

fileMenuName

string

The name of the file containing the flyable declaration.

update_id

string

The ID to check for in DCS updates.

state

string

String representing plugin accessibility state. (“installed” or “uninstalled”)

info

string

The description of the plugin, shown in the main menu.

encyclopedia_path

string

File path pointing towards an Encyclopedia folder containing Plane/plugin_name.txt.

binaries

table of strings

Strings representing names of binary executable files (.dll) to inject.

Skins

Skins table

Defines the path and representation of UI elements.

Missions

Missions table

Defines the path and UI representation for flyable missions.

LogBook

LogBook table

Defines the path and UI representation for the pilot logbook.

InputProfiles

InputProfiles table

Defines the path and UI representation for input profile bindings.

Options

Options table

Option properties

Skins

Hint

This is a nested table of (1), you are viewing the inner table.

Field

Type

Description

Required?

name

string

The name of the plugin to show within most UI.

dir

string

The folder path of elements used.

{
  {
    name = "plugin",
    dir = "Skins/",
  },
}

Missions

Hint

This is a nested table of (1), you are viewing the inner table.

Field

Type

Description

Required?

name

string

The name of the plugin to show within most UI.

dir

string

The folder path of mission files used.

CLSID

string

Customisable string text showing a class ID, e.g. {CLSID...CLSID}.

{
  {
    name = "plugin",
    dir = "Missions/",
    CLSID = "{CLSID01124567890CLSID}",
  },
}

LogBook

Hint

This is a nested table of (1), you are viewing the inner table.

Field

Type

Description

Required?

name

string

The name of the plugin to show within most UI.

type

string

The plugin type.

{
  {
    name = "plugin",
    type = type_id,
  },
}

InputProfiles

{
  [type_id] = "InputProfiles",
}

Options

Field

Type

Description

Required?

name

string

The name of the plugin to show within most UI.

nameId

string

The ID of the plugin used for options.

dir

string

The folder path of option settings used.

CLSID

string

Customisable string text showing a class ID, e.g. "{" .. type_id .. " options}".

{
  {
    name = "plugin",
    nameId = type_id,
    dir = "Options/",
    CLSID = "{plugin options}",
  },
}

Constants

LockOn_Options

Represents a table provides variables that describe different states in the game.

Field

Type

Description

Required?